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Use internal less
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
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@ -12,15 +12,15 @@ using OpenTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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internal class Disclaimer : OsuScreen
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public class Disclaimer : OsuScreen
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{
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private Intro intro;
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private readonly SpriteIcon icon;
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private Color4 iconColour;
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internal override bool ShowOverlays => false;
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public override bool ShowOverlays => false;
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internal override bool HasLocalCursorDisplayed => true;
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public override bool HasLocalCursorDisplayed => true;
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public Disclaimer()
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{
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