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Use internal less
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
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@ -33,9 +33,9 @@ namespace osu.Game.Screens.Menu
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private SampleChannel welcome;
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private SampleChannel seeya;
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internal override bool HasLocalCursorDisplayed => true;
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public override bool HasLocalCursorDisplayed => true;
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internal override bool ShowOverlays => false;
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public override bool ShowOverlays => false;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
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