Use internal less

Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
This commit is contained in:
Dean Herbert
2017-11-01 16:57:59 +09:00
parent 3ed8624015
commit 6fa02ce9bb
10 changed files with 19 additions and 19 deletions

View File

@ -23,7 +23,7 @@ namespace osu.Game.Screens.Menu
{
private readonly ButtonSystem buttons;
internal override bool ShowOverlays => buttons.State != MenuState.Initial;
public override bool ShowOverlays => buttons.State != MenuState.Initial;
private readonly BackgroundScreenDefault background;
private Screen songSelect;