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Use internal less
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Menu
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{
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private readonly ButtonSystem buttons;
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internal override bool ShowOverlays => buttons.State != MenuState.Initial;
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public override bool ShowOverlays => buttons.State != MenuState.Initial;
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private readonly BackgroundScreenDefault background;
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private Screen songSelect;
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