Use internal less

Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
This commit is contained in:
Dean Herbert
2017-11-01 16:57:59 +09:00
parent 3ed8624015
commit 6fa02ce9bb
10 changed files with 19 additions and 19 deletions

View File

@ -31,7 +31,7 @@ namespace osu.Game.Screens.Ranking
private ResultModeTabControl modeChangeButtons;
internal override bool AllowBeatmapRulesetChange => false;
public override bool AllowBeatmapRulesetChange => false;
private Container currentPage;