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Use internal less
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Tournament
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{
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private const string results_filename = "drawings_results.txt";
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internal override bool ShowOverlays => false;
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public override bool ShowOverlays => false;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
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