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Basic logic
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@ -14,13 +14,12 @@ using osu.Game.Beatmaps.IO;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public class Intro : OsuScreen
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{
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private readonly OsuLogo logo;
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private readonly IntroSequence introSequence;
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private const string menu_music_beatmap_hash = "715a09144f885d746644c1983e285044";
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@ -46,18 +45,7 @@ namespace osu.Game.Screens.Menu
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new ParallaxContainer
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{
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ParallaxAmount = 0.01f,
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Children = new Drawable[]
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{
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logo = new OsuLogo
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{
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Alpha = 0,
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Triangles = false,
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Blending = BlendingMode.Additive,
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Interactive = false,
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Colour = Color4.DarkGray,
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Ripple = false
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}
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}
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Child = introSequence = new IntroSequence(),
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}
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};
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}
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@ -122,14 +110,10 @@ namespace osu.Game.Screens.Menu
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{
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DidLoadMenu = true;
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Push(mainMenu);
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}, 2300);
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}, 3200);
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}, 600);
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logo.ScaleTo(0.4f);
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logo.FadeOut();
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logo.ScaleTo(1, 4400, Easing.OutQuint);
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logo.FadeIn(20000, Easing.OutQuint);
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introSequence.Start();
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}
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protected override void OnSuspending(Screen next)
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