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Basic logic
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48
osu.Game/Screens/Menu/IntroSequence.cs
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48
osu.Game/Screens/Menu/IntroSequence.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Menu
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{
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public class IntroSequence : Container
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{
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private OsuSpriteText welcomeText;
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public IntroSequence()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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welcomeText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "welcome",
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Font = @"Exo2.0-Light",
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TextSize = 50,
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Alpha = 0,
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}
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};
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}
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public void Start()
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{
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welcomeText.FadeIn(1000);
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welcomeText.TransformSpacingTo(new Vector2(20, 0), 3000, Easing.OutQuint);
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}
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public void Restart()
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{
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FinishTransforms(true);
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welcomeText.Alpha = 0;
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welcomeText.Spacing = Vector2.Zero;
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Start();
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}
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}
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}
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