Use container instead of fill flow

This commit is contained in:
iiSaLMaN
2019-07-26 08:15:46 +03:00
parent 3fa6804501
commit 6fac716ec7

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@ -27,13 +27,17 @@ namespace osu.Game.Tests.Visual.Gameplay
public TestSceneBreakOverlay() public TestSceneBreakOverlay()
{ {
SpriteText breakTimeText; SpriteText breakTimeText;
Child = new FillFlowContainer Child = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[] Children = new Drawable[]
{ {
breakTimeText = new SpriteText(), breakTimeText = new SpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Bottom = 35 },
},
breakOverlay = new BreakOverlay(true) breakOverlay = new BreakOverlay(true)
} }
}; };