mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into taiko-fixes
This commit is contained in:
@ -7,11 +7,11 @@ using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Judgements;
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using Container = osu.Framework.Graphics.Containers.Container;
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using osu.Game.Modes.Objects.Types;
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using OpenTK.Graphics;
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using osu.Game.Audio;
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namespace osu.Game.Modes.Objects.Drawables
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{
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@ -45,15 +45,15 @@ namespace osu.Game.Modes.Objects.Drawables
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UpdateState(state);
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if (State == ArmedState.Hit)
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PlaySample();
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PlaySamples();
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}
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}
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protected SampleChannel Sample;
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protected List<SampleChannel> Samples = new List<SampleChannel>();
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protected virtual void PlaySample()
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protected void PlaySamples()
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{
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Sample?.Play();
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Samples.ForEach(s => s?.Play());
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}
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[BackgroundDependencyLoader]
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@ -156,13 +156,16 @@ namespace osu.Game.Modes.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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SampleType type = HitObject.Sample?.Type ?? SampleType.None;
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if (type == SampleType.None)
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type = SampleType.Normal;
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foreach (SampleInfo sample in HitObject.Samples)
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{
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SampleChannel channel = audio.Sample.Get($@"Gameplay/{sample.Bank}-{sample.Name}");
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SampleSet sampleSet = HitObject.Sample?.Set ?? SampleSet.Normal;
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if (channel == null)
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continue;
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Sample = audio.Sample.Get($@"Gameplay/{sampleSet.ToString().ToLower()}-hit{type.ToString().ToLower()}");
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channel.Volume.Value = sample.Volume;
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Samples.Add(channel);
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}
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}
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private List<DrawableHitObject<TObject, TJudgement>> nestedHitObjects;
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@ -1,9 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Objects
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{
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@ -21,15 +22,31 @@ namespace osu.Game.Modes.Objects
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public double StartTime { get; set; }
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/// <summary>
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/// The sample to be played when this HitObject is hit.
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/// The samples to be played when this hit object is hit.
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/// </summary>
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public HitSampleInfo Sample { get; set; }
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public List<SampleInfo> Samples = new List<SampleInfo>();
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/// <summary>
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/// Applies default values to this HitObject.
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/// </summary>
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/// <param name="difficulty">The difficulty settings to use.</param>
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/// <param name="timing">The timing settings to use.</param>
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public virtual void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { }
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public virtual void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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ControlPoint overridePoint;
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ControlPoint timingPoint = timing.TimingPointAt(StartTime, out overridePoint);
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foreach (var sample in Samples)
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{
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if (sample.Volume == 0)
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sample.Volume = (overridePoint ?? timingPoint)?.SampleVolume ?? 0;
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// If the bank is not assigned a name, assign it from the control point
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if (!string.IsNullOrEmpty(sample.Bank))
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continue;
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sample.Bank = (overridePoint ?? timingPoint)?.SampleBank ?? @"normal";
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}
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}
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}
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}
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@ -2,12 +2,13 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Objects.Types;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using osu.Game.Modes.Objects.Legacy;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Audio;
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namespace osu.Game.Modes.Objects
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{
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@ -20,6 +21,10 @@ namespace osu.Game.Modes.Objects
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bool combo = type.HasFlag(LegacyHitObjectType.NewCombo);
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type &= ~LegacyHitObjectType.NewCombo;
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int sampleVolume = 0;
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string normalSampleBank = null;
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string addSampleBank = null;
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HitObject result;
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if ((type & LegacyHitObjectType.Circle) > 0)
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@ -29,6 +34,9 @@ namespace osu.Game.Modes.Objects
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Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])),
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NewCombo = combo
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};
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if (split.Length > 5)
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readCustomSampleBanks(split[5], ref normalSampleBank, ref addSampleBank, ref sampleVolume);
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}
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else if ((type & LegacyHitObjectType.Slider) > 0)
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{
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@ -84,6 +92,9 @@ namespace osu.Game.Modes.Objects
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Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])),
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NewCombo = combo
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};
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if (split.Length > 10)
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readCustomSampleBanks(split[10], ref normalSampleBank, ref addSampleBank, ref sampleVolume);
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}
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else if ((type & LegacyHitObjectType.Spinner) > 0)
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{
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@ -91,10 +102,17 @@ namespace osu.Game.Modes.Objects
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{
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EndTime = Convert.ToDouble(split[5], CultureInfo.InvariantCulture)
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};
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if (split.Length > 6)
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readCustomSampleBanks(split[6], ref normalSampleBank, ref addSampleBank, ref sampleVolume);
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}
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else if ((type & LegacyHitObjectType.Hold) > 0)
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{
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// Note: Hold is generated by BMS converts
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// Todo: Apparently end time is determined by samples??
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// Shouldn't need implementation until mania
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result = new LegacyHold
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{
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Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])),
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@ -105,15 +123,82 @@ namespace osu.Game.Modes.Objects
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throw new InvalidOperationException($@"Unknown hit object type {type}");
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result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
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result.Sample = new HitSampleInfo
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{
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Type = (SampleType)int.Parse(split[4]),
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Set = SampleSet.Soft,
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};
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// TODO: "addition" field
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var soundType = (LegacySoundType)int.Parse(split[4]);
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result.Samples.Add(new SampleInfo
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{
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Bank = normalSampleBank,
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Name = SampleInfo.HIT_NORMAL,
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Volume = sampleVolume
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});
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if ((soundType & LegacySoundType.Finish) > 0)
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{
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result.Samples.Add(new SampleInfo
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{
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Bank = addSampleBank,
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Name = SampleInfo.HIT_FINISH,
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Volume = sampleVolume
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});
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}
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if ((soundType & LegacySoundType.Whistle) > 0)
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{
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result.Samples.Add(new SampleInfo
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{
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Bank = addSampleBank,
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Name = SampleInfo.HIT_WHISTLE,
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Volume = sampleVolume
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});
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}
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if ((soundType & LegacySoundType.Clap) > 0)
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{
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result.Samples.Add(new SampleInfo
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{
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Bank = addSampleBank,
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Name = SampleInfo.HIT_CLAP,
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Volume = sampleVolume
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});
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}
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return result;
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}
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private void readCustomSampleBanks(string str, ref string normalSampleBank, ref string addSampleBank, ref int sampleVolume)
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{
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if (string.IsNullOrEmpty(str))
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return;
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string[] split = str.Split(':');
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var bank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[0]);
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var addbank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[1]);
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// Let's not implement this for now, because this doesn't fit nicely into the bank structure
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//string sampleFile = split2.Length > 4 ? split2[4] : string.Empty;
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string stringBank = bank.ToString().ToLower();
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if (stringBank == @"none")
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stringBank = null;
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string stringAddBank = addbank.ToString().ToLower();
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if (stringAddBank == @"none")
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stringAddBank = null;
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normalSampleBank = stringBank;
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addSampleBank = stringAddBank;
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sampleVolume = split.Length > 3 ? int.Parse(split[3]) : 0;
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}
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[Flags]
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private enum LegacySoundType
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{
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None = 0,
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Normal = 1,
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Whistle = 2,
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Finish = 4,
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Clap = 8
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}
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}
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}
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@ -9,11 +9,18 @@ using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play;
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using osu.Game.Modes.Scoring;
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Modes.UI
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{
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public abstract class HudOverlay : Container
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{
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private const int duration = 100;
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private readonly Container content;
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public readonly KeyCounterCollection KeyCounter;
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public readonly ComboCounter ComboCounter;
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public readonly ScoreCounter ScoreCounter;
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@ -21,6 +28,9 @@ namespace osu.Game.Modes.UI
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public readonly HealthDisplay HealthDisplay;
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private Bindable<bool> showKeyCounter;
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private Bindable<bool> showHud;
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private static bool hasShownNotificationOnce;
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protected abstract KeyCounterCollection CreateKeyCounter();
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protected abstract ComboCounter CreateComboCounter();
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@ -32,28 +42,53 @@ namespace osu.Game.Modes.UI
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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Add(content = new Container
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{
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KeyCounter = CreateKeyCounter(),
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ComboCounter = CreateComboCounter(),
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ScoreCounter = CreateScoreCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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HealthDisplay = CreateHealthDisplay(),
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};
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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KeyCounter = CreateKeyCounter(),
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ComboCounter = CreateComboCounter(),
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ScoreCounter = CreateScoreCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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HealthDisplay = CreateHealthDisplay(),
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, NotificationManager notificationManager)
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{
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showKeyCounter = config.GetBindable<bool>(OsuConfig.KeyOverlay);
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showKeyCounter.ValueChanged += visibility =>
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showKeyCounter.ValueChanged += keyCounterVisibility =>
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{
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if (visibility)
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KeyCounter.Show();
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if (keyCounterVisibility)
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KeyCounter.FadeIn(duration);
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else
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KeyCounter.Hide();
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KeyCounter.FadeOut(duration);
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};
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showKeyCounter.TriggerChange();
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showHud = config.GetBindable<bool>(OsuConfig.ShowInterface);
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showHud.ValueChanged += hudVisibility =>
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{
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if (hudVisibility)
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content.FadeIn(duration);
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else
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content.FadeOut(duration);
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};
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showHud.TriggerChange();
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if (!showHud && !hasShownNotificationOnce)
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{
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hasShownNotificationOnce = true;
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notificationManager?.Post(new SimpleNotification
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{
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Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
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});
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}
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}
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public void BindProcessor(ScoreProcessor processor)
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@ -68,5 +103,22 @@ namespace osu.Game.Modes.UI
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{
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hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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if (state.Keyboard.ShiftPressed)
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{
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switch (args.Key)
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{
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case Key.Tab:
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showHud.Value = !showHud.Value;
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return true;
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}
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}
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return base.OnKeyDown(state, args);
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}
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}
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}
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