diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 0952e8981a..80a3af0aa0 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Catch.Objects public double Distance => Path.Distance; - public List> NodeSamples { get; set; } = new List>(); + public List> NodeSamples { get; set; } = new List>(); public double? LegacyLastTickOffset { get; set; } } diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index e10602312e..6c5bb304bf 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// /// The time to retrieve the sample info list from. /// - private List sampleInfoListAt(double time) + private IList sampleInfoListAt(double time) { var curveData = HitObject as IHasCurve; diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index ea418eedb4..6297a68e08 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -472,7 +472,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// The time to retrieve the sample info list from. /// - private List sampleInfoListAt(double time) + private IList sampleInfoListAt(double time) { var curveData = HitObject as IHasCurve; diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs index a955911bd5..46a2a36ac7 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs @@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Osu.Tests private Drawable createCatmull(int repeats = 0) { - var repeatSamples = new List>(); + var repeatSamples = new List>(); for (int i = 0; i < repeats; i++) repeatSamples.Add(new List()); @@ -297,9 +297,9 @@ namespace osu.Game.Rulesets.Osu.Tests return createDrawable(slider, 3, 1); } - private List> createEmptySamples(int repeats) + private List> createEmptySamples(int repeats) { - var repeatSamples = new List>(); + var repeatSamples = new List>(); for (int i = 0; i < repeats; i++) repeatSamples.Add(new List()); return repeatSamples; diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index f60b7e67b2..c41026d954 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Objects /// internal float LazyTravelDistance; - public List> NodeSamples { get; set; } = new List>(); + public List> NodeSamples { get; set; } = new List>(); private int repeatCount; @@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Objects foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset)) { - var firstSample = Samples.Find(s => s.Name == HitSampleInfo.HIT_NORMAL) + var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) var sampleList = new List(); @@ -203,7 +203,7 @@ namespace osu.Game.Rulesets.Osu.Objects TailCircle.Position = EndPosition; } - private List getNodeSamples(int nodeIndex) => + private IList getNodeSamples(int nodeIndex) => nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples; public override Judgement CreateJudgement() => new OsuJudgement(); diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index f0cf8d9c7d..180e0d8309 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps var curveData = obj as IHasCurve; // Old osu! used hit sounding to determine various hit type information - List samples = obj.Samples; + IList samples = obj.Samples; bool strong = samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH); @@ -117,13 +117,13 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength) { - List> allSamples = curveData != null ? curveData.NodeSamples : new List>(new[] { samples }); + List> allSamples = curveData != null ? curveData.NodeSamples : new List>(new[] { samples }); int i = 0; for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing) { - List currentSamples = allSamples[i]; + IList currentSamples = allSamples[i]; bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE); strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH); diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index 6211fe50e6..ee0705ec5a 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Objects set => StartTimeBindable.Value = value; } - private List samples; + public readonly BindableList SamplesBindable = new BindableList(); /// /// The samples to be played when this hit object is hit. @@ -54,10 +54,14 @@ namespace osu.Game.Rulesets.Objects /// and can be treated as the default samples for the hit object. /// /// - public List Samples + public IList Samples { - get => samples ?? (samples = new List()); - set => samples = value; + get => SamplesBindable; + set + { + SamplesBindable.Clear(); + SamplesBindable.AddRange(value); + } } [JsonIgnore] diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs index 71e321f205..545cfe07f8 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch } protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount, - List> nodeSamples) + List> nodeSamples) { newCombo |= forceNewCombo; comboOffset += extraComboOffset; diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index e990938291..bbf46a0c8f 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Objects.Legacy } // Generate the final per-node samples - var nodeSamples = new List>(nodes); + var nodeSamples = new List>(nodes); for (int i = 0; i < nodes; i++) nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i])); @@ -279,7 +279,7 @@ namespace osu.Game.Rulesets.Objects.Legacy /// The samples to be played when the slider nodes are hit. This includes the head and tail of the slider. /// The hit object. protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount, - List> nodeSamples); + List> nodeSamples); /// /// Creates a legacy Spinner-type hit object. diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs index ff6b9be8b5..8d523022d6 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy public double Distance => Path.Distance; - public List> NodeSamples { get; set; } + public List> NodeSamples { get; set; } public int RepeatCount { get; set; } public double EndTime => StartTime + this.SpanCount() * Distance / Velocity; diff --git a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs index 94aba95e90..8012b4230f 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania } protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount, - List> nodeSamples) + List> nodeSamples) { return new ConvertSlider { diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs index 65102f1e89..99872e630d 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu } protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount, - List> nodeSamples) + List> nodeSamples) { newCombo |= forceNewCombo; comboOffset += extraComboOffset; diff --git a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs index eb598f1368..9dc0c01932 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko } protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount, - List> nodeSamples) + List> nodeSamples) { return new ConvertSlider { diff --git a/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs b/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs index 697adeda98..b22752e902 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Objects.Types /// n-1: The last repeat.
/// n: The last node. ///
- List> NodeSamples { get; } + List> NodeSamples { get; } } public static class HasRepeatsExtensions diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index dc147a92cd..5f0bfb6d70 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -222,7 +222,8 @@ namespace osu.Game.Screens.Edit.Compose.Components { case ThreeStates.Disabled: foreach (var h in SelectedHitObjects) - h.Samples.RemoveAll(s => s.Name == sampleName); + h.SamplesBindable.RemoveAll(s => s.Name == sampleName); + break; case ThreeStates.Enabled: