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Apply some renames to convey difference between creation options better
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@ -113,7 +113,7 @@ namespace osu.Game.Beatmaps
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/// The new difficulty will be backed by a <see cref="BeatmapInfo"/> model
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/// and represented by the returned <see cref="WorkingBeatmap"/>.
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/// </summary>
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public virtual WorkingBeatmap CreateNewBlankDifficulty(NewDifficultyCreationParameters creationParameters)
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public virtual WorkingBeatmap CreateNewDifficulty(NewDifficultyCreationParameters creationParameters)
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{
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var referenceBeatmap = creationParameters.ReferenceBeatmap;
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var targetBeatmapSet = creationParameters.BeatmapSet;
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@ -121,7 +121,7 @@ namespace osu.Game.Beatmaps
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BeatmapInfo newBeatmapInfo;
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IBeatmap newBeatmap;
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if (creationParameters.ClearAllObjects)
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if (creationParameters.CreateBlank)
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{
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newBeatmapInfo = new BeatmapInfo(creationParameters.Ruleset, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone());
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newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
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