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Apply some renames to convey difference between creation options better
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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Edit
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public CreateNewDifficultyDialog(CreateNewDifficulty createNewDifficulty)
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{
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HeaderText = "Would you like to clear all objects?";
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HeaderText = "Would you like to create a blank difficulty?";
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Icon = FontAwesome.Regular.Clone;
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