Use APIBeatmap instead of BeatmapInfo in playlist display classes where feasible

This commit is contained in:
Dean Herbert
2021-11-01 17:30:19 +09:00
parent 1d8e253112
commit 6fdeb66dc1
5 changed files with 25 additions and 19 deletions

View File

@ -96,6 +96,7 @@ namespace osu.Game.Screens.OnlinePlay
}
private ScheduledDelegate scheduledRefresh;
private PanelBackground panelBackground;
private void scheduleRefresh()
{
@ -105,23 +106,25 @@ namespace osu.Game.Screens.OnlinePlay
private void refresh()
{
difficultyIconContainer.Child = new DifficultyIcon(beatmap.Value, ruleset.Value, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(32) };
difficultyIconContainer.Child = new DifficultyIcon(Item.APIBeatmap, ruleset.Value, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(32) };
panelBackground.Beatmap.Value = Item.APIBeatmap;
beatmapText.Clear();
beatmapText.AddLink(Item.Beatmap.Value.GetDisplayTitleRomanisable(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineBeatmapID.ToString(), null, text =>
beatmapText.AddLink(Item.APIBeatmap.GetDisplayTitleRomanisable(), LinkAction.OpenBeatmap, Item.APIBeatmap.OnlineID.ToString(), null, text =>
{
text.Truncate = true;
});
authorText.Clear();
if (Item.Beatmap?.Value?.Metadata?.Author != null)
if (Item.Beatmap.Value?.Metadata?.Author != null)
{
authorText.AddText("mapped by ");
authorText.AddUserLink(Item.Beatmap.Value?.Metadata.Author);
authorText.AddUserLink(Item.APIBeatmap?.BeatmapSet?.Author);
}
bool hasExplicitContent = Item.Beatmap.Value.BeatmapSet.OnlineInfo?.HasExplicitContent == true;
bool hasExplicitContent = Item.Beatmap.Value?.BeatmapSet.OnlineInfo?.HasExplicitContent == true;
explicitContentPill.Alpha = hasExplicitContent ? 1 : 0;
modDisplay.Current.Value = requiredMods.ToArray();
@ -145,10 +148,9 @@ namespace osu.Game.Screens.OnlinePlay
Alpha = 0,
AlwaysPresent = true
},
new PanelBackground
panelBackground = new PanelBackground
{
RelativeSizeAxes = Axes.Both,
Beatmap = { BindTarget = beatmap }
},
new GridContainer
{
@ -294,7 +296,7 @@ namespace osu.Game.Screens.OnlinePlay
private const float width = 50;
public PlaylistDownloadButton(PlaylistItem playlistItem)
: base(playlistItem.Beatmap.Value.BeatmapSet)
: base(playlistItem.APIBeatmap.BeatmapSet)
{
this.playlistItem = playlistItem;
@ -316,7 +318,7 @@ namespace osu.Game.Screens.OnlinePlay
{
case DownloadState.LocallyAvailable:
// Perform a local query of the beatmap by beatmap checksum, and reset the state if not matching.
if (beatmapManager.QueryBeatmap(b => b.MD5Hash == playlistItem.Beatmap.Value.MD5Hash) == null)
if (beatmapManager.QueryBeatmap(b => b.MD5Hash == playlistItem.APIBeatmap.MD5Hash) == null)
State.Value = DownloadState.NotDownloaded;
else
{
@ -337,7 +339,7 @@ namespace osu.Game.Screens.OnlinePlay
// For now, this is the same implementation as in PanelBackground, but supports a beatmap info rather than a working beatmap
private class PanelBackground : Container // todo: should be a buffered container (https://github.com/ppy/osu-framework/issues/3222)
{
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
public readonly Bindable<IBeatmapInfo> Beatmap = new Bindable<IBeatmapInfo>();
public PanelBackground()
{