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Use custom notification with timer
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@ -4,6 +4,7 @@
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using System;
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using System.Globalization;
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using Humanizer;
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using Humanizer.Localisation;
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namespace osu.Game.Utils
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{
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@ -26,5 +27,27 @@ namespace osu.Game.Utils
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return input.Humanize(culture: new CultureInfo("en-US"));
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}
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}
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/// <summary>
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/// Turns the current or provided timespan into a human readable sentence
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/// </summary>
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/// <param name="input">The date to be humanized</param>
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/// <param name="precision">The maximum number of time units to return. Defaulted is 1 which means the largest unit is returned</param>
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/// <param name="maxUnit">The maximum unit of time to output. The default value is <see cref="TimeUnit.Week"/>. The time units <see cref="TimeUnit.Month"/> and <see cref="TimeUnit.Year"/> will give approximations for time spans bigger 30 days by calculating with 365.2425 days a year and 30.4369 days a month.</param>
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/// <param name="minUnit">The minimum unit of time to output.</param>
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/// <param name="toWords">Uses words instead of numbers if true. E.g. one day.</param>
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/// <returns>distance of time in words</returns>
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public static string Humanize(TimeSpan input, int precision = 1, TimeUnit maxUnit = TimeUnit.Week, TimeUnit minUnit = TimeUnit.Millisecond, bool toWords = false)
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{
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// this works around https://github.com/xamarin/xamarin-android/issues/2012 and https://github.com/Humanizr/Humanizer/issues/690#issuecomment-368536282
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try
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{
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return input.Humanize(precision: precision, maxUnit: maxUnit, minUnit: minUnit);
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}
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catch (ArgumentException)
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{
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return input.Humanize(culture: new CultureInfo("en-US"), precision: precision, maxUnit: maxUnit, minUnit: minUnit);
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}
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}
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}
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}
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