Adjust design

This commit is contained in:
smoogipoo
2020-05-21 17:47:14 +09:00
parent acba1f3ad6
commit 700b5e0c73
2 changed files with 12 additions and 24 deletions

View File

@ -65,28 +65,16 @@ namespace osu.Game.Screens.Ranking.Contracted
}, },
Children = new Drawable[] Children = new Drawable[]
{ {
// Buffered container is used to prevent 1px bleed outside the masking region new Box
new BufferedContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Colour = Color4Extensions.FromHex("444")
{ },
new Box new UserCoverBackground
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("444") User = score.User,
}, Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.5f), Color4Extensions.FromHex("#444").Opacity(0))
new UserCoverBackground
{
RelativeSizeAxes = Axes.Both,
User = score.User,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.5f), Color4Extensions.FromHex("#444"))
},
}
}, },
new FillFlowContainer new FillFlowContainer
{ {
@ -100,7 +88,7 @@ namespace osu.Game.Screens.Ranking.Contracted
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Size = new Vector2(140), Size = new Vector2(110),
Masking = true, Masking = true,
CornerExponent = 2.5f, CornerExponent = 2.5f,
CornerRadius = 20, CornerRadius = 20,

View File

@ -23,12 +23,12 @@ namespace osu.Game.Screens.Ranking
/// <summary> /// <summary>
/// Width of the panel when contracted. /// Width of the panel when contracted.
/// </summary> /// </summary>
public const float CONTRACTED_WIDTH = 160; public const float CONTRACTED_WIDTH = 130;
/// <summary> /// <summary>
/// Height of the panel when contracted. /// Height of the panel when contracted.
/// </summary> /// </summary>
private const float contracted_height = 385; private const float contracted_height = 355;
/// <summary> /// <summary>
/// Width of the panel when expanded. /// Width of the panel when expanded.
@ -48,7 +48,7 @@ namespace osu.Game.Screens.Ranking
/// <summary> /// <summary>
/// Height of the top layer when the panel is contracted. /// Height of the top layer when the panel is contracted.
/// </summary> /// </summary>
private const float contracted_top_layer_height = 40; private const float contracted_top_layer_height = 30;
/// <summary> /// <summary>
/// Duration for the panel to resize into its expanded/contracted size. /// Duration for the panel to resize into its expanded/contracted size.