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Add localisation support for local modification strings
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parent
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commit
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@ -5,6 +5,7 @@
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using System.ComponentModel;
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using System.ComponentModel;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Beatmaps
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namespace osu.Game.Beatmaps
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@ -16,6 +17,7 @@ namespace osu.Game.Beatmaps
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/// Once in this state, online status changes should be ignored unless the beatmap is reverted or submitted.
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/// Once in this state, online status changes should be ignored unless the beatmap is reverted or submitted.
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/// </summary>
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/// </summary>
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[Description("Local")]
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[Description("Local")]
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[LocalisableDescription(typeof(SongSelectStrings), nameof(SongSelectStrings.LocallyModified))]
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LocallyModified = -4,
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LocallyModified = -4,
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None = -3,
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None = -3,
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@ -6,15 +6,18 @@ using osu.Framework.Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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namespace osu.Game.Beatmaps.Drawables
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{
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{
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public class BeatmapSetOnlineStatusPill : CircularContainer
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public class BeatmapSetOnlineStatusPill : CircularContainer, IHasTooltip
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{
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{
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private BeatmapOnlineStatus status;
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private BeatmapOnlineStatus status;
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@ -96,5 +99,19 @@ namespace osu.Game.Beatmaps.Drawables
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background.Colour = OsuColour.ForBeatmapSetOnlineStatus(Status) ?? colourProvider?.Light1 ?? colours.GreySeaFoamLighter;
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background.Colour = OsuColour.ForBeatmapSetOnlineStatus(Status) ?? colourProvider?.Light1 ?? colours.GreySeaFoamLighter;
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}
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}
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public LocalisableString TooltipText
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{
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get
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{
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switch (Status)
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{
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case BeatmapOnlineStatus.LocallyModified:
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return SongSelectStrings.LocallyModifiedTooltip;
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}
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return string.Empty;
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}
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}
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}
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}
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}
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}
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24
osu.Game/Localisation/SongSelectStrings.cs
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24
osu.Game/Localisation/SongSelectStrings.cs
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@ -0,0 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class SongSelectStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.SongSelect";
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/// <summary>
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/// "Local"
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/// </summary>
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public static LocalisableString LocallyModified => new TranslatableString(getKey(@"locally_modified"), @"Local");
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/// <summary>
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/// "Has been locally modified"
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/// </summary>
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public static LocalisableString LocallyModifiedTooltip => new TranslatableString(getKey(@"locally_modified_tooltip"), @"Has been locally modified");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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