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Give Slider a tail hitobject to make slider ends counts towards score
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@ -18,14 +18,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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private readonly Slider slider;
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public readonly DrawableHitCircle HeadCircle;
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private readonly List<Drawable> components = new List<Drawable>();
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private readonly Container<DrawableSliderTick> ticks;
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private readonly Container<DrawableRepeatPoint> repeatPoints;
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public readonly DrawableHitCircle HeadCircle;
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public readonly SliderBody Body;
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public readonly SliderBall Ball;
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@ -34,6 +29,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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slider = s;
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DrawableSliderTail tail;
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Container<DrawableSliderTick> ticks;
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Container<DrawableRepeatPoint> repeatPoints;
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Children = new Drawable[]
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{
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Body = new SliderBody(s)
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@ -51,7 +50,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AlwaysPresent = true,
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Alpha = 0
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},
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HeadCircle = new DrawableHitCircle(s.HeadCircle)
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HeadCircle = new DrawableHitCircle(s.HeadCircle),
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tail = new DrawableSliderTail(s.TailCircle)
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};
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components.Add(Body);
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@ -59,6 +59,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AddNested(HeadCircle);
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AddNested(tail);
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components.Add(tail);
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foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
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{
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var spanStartTime = s.StartTime + tick.SpanIndex * s.SpanDuration;
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@ -73,6 +76,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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ticks.Add(drawableTick);
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components.Add(drawableTick);
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AddNested(drawableTick);
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}
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@ -112,17 +116,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, span);
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foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
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foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
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foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered && Time.Current >= slider.EndTime)
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{
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var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
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var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
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if (HeadCircle.Judgements.Any(j => j.IsHit))
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judgementsHit++;
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var judgementsCount = NestedHitObjects.Count;
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var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
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var hitFraction = (double)judgementsHit / judgementsCount;
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if (hitFraction == 1 && HeadCircle.Judgements.Any(j => j.Result == HitResult.Great))
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