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Give Slider a tail hitobject to make slider ends counts towards score
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@ -81,6 +81,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double TickDistance;
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public HitCircle HeadCircle;
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public HitCircle TailCircle;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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@ -104,7 +105,18 @@ namespace osu.Game.Rulesets.Osu.Objects
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SampleControlPoint = SampleControlPoint
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};
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TailCircle = new HitCircle
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{
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StartTime = EndTime,
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Position = StackedEndPosition,
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IndexInCurrentCombo = IndexInCurrentCombo,
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ComboColour = ComboColour,
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Samples = Samples,
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SampleControlPoint = SampleControlPoint
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};
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HeadCircle.ApplyDefaults(controlPointInfo, difficulty);
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TailCircle.ApplyDefaults(controlPointInfo, difficulty);
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}
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protected override void CreateNestedHitObjects()
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