mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 08:49:59 +09:00
Invert the playfield by default to make calculations a bit simpler and clean up a lot of code.
This commit is contained in:
@ -27,18 +27,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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// This will be fixed when new designs are given or the current design is finalized.
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// This will be fixed when new designs are given or the current design is finalized.
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bodyPiece = new BodyPiece
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bodyPiece = new BodyPiece
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{
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{
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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},
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},
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headPiece = new NotePiece
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headPiece = new NotePiece
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{
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{
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre
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Origin = Anchor.TopCentre
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},
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},
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tailPiece = new NotePiece
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tailPiece = new NotePiece
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{
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{
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre
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Origin = Anchor.BottomCentre
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}
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}
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});
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});
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}
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}
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@ -22,11 +22,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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{
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HitObject = hitObject;
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HitObject = hitObject;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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RelativePositionAxes = Axes.Y;
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RelativePositionAxes = Axes.Y;
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Y = (float)-HitObject.StartTime;
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Y = (float)HitObject.StartTime;
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Add(glowContainer = new Container
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Add(glowContainer = new Container
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{
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{
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@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Add(headPiece = new NotePiece
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Add(headPiece = new NotePiece
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{
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{
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre
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Origin = Anchor.TopCentre
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});
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});
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}
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}
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@ -87,18 +87,13 @@ namespace osu.Game.Rulesets.Mania.Timing
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{
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{
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this.timingChange = timingChange;
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this.timingChange = timingChange;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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AddInternal(content = new AutoTimeRelativeContainer
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AddInternal(content = new AutoTimeRelativeContainer
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{
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Y = -(float)timingChange.Time
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Y = (float)timingChange.Time
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});
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});
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}
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}
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@ -111,7 +106,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
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RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
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// Scroll the content
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// Scroll the content
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content.Y = (float)(Time.Current - timingChange.Time);
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content.Y = (float)(timingChange.Time - Time.Current);
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}
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}
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public override void Add(Drawable drawable)
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public override void Add(Drawable drawable)
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@ -120,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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// we need to offset it back by our position so that it becomes correctly relatively-positioned to us
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// we need to offset it back by our position so that it becomes correctly relatively-positioned to us
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// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing section
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// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing section
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// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
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// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
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drawable.Y += (float)timingChange.Time;
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drawable.Y -= (float)timingChange.Time;
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base.Add(drawable);
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base.Add(drawable);
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}
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}
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@ -130,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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/// can be placed within the timing section's bounds (in this case, from the start of the timing section up to infinity).
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/// can be placed within the timing section's bounds (in this case, from the start of the timing section up to infinity).
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/// </summary>
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/// </summary>
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/// <param name="drawable">The drawable to check.</param>
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/// <param name="drawable">The drawable to check.</param>
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public bool CanContain(Drawable drawable) => content.Y >= drawable.Y;
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public bool CanContain(Drawable drawable) => content.Y <= drawable.Y;
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private class AutoTimeRelativeContainer : Container
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private class AutoTimeRelativeContainer : Container
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{
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{
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@ -140,8 +135,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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foreach (Drawable child in Children)
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foreach (Drawable child in Children)
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{
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{
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// Todo: This is wrong, it won't work for absolute-y-sized children
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float childEndPos = child.Y + child.Height;
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float childEndPos = -child.Y + child.Height;
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if (childEndPos > height)
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if (childEndPos > height)
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height = childEndPos;
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height = childEndPos;
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}
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}
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Rulesets.Mania.UI
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namespace osu.Game.Rulesets.Mania.UI
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{
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{
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@ -56,51 +57,50 @@ namespace osu.Game.Rulesets.Mania.UI
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},
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},
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new Container
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new Container
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{
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{
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Name = "Hit target",
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Name = "Hit target + hit objects",
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Anchor = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.BottomCentre,
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Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION},
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RelativeSizeAxes = Axes.X,
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Height = hit_target_height,
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Y = -ManiaPlayfield.HIT_TARGET_POSITION,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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new Container
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{
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{
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Name = "Background",
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Name = "Hit target",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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hitTargetBar = new Container
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{
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Name = "Bar",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Height = hit_target_height,
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Masking = true,
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Children = new Drawable[]
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Children = new[]
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{
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{
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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hitTargetBar = new Container
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{
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Name = "Bar",
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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}
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}
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}
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}
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}
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},
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TimingSectionContainer = new TimeRelativeContainer(timingChanges)
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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},
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},
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TimingSectionContainer = new TimeRelativeContainer(timingChanges)
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = -ManiaPlayfield.HIT_TARGET_POSITION
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},
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new Container
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new Container
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{
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{
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Name = "Key",
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Name = "Key",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = ManiaPlayfield.HIT_TARGET_POSITION,
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Height = ManiaPlayfield.HIT_TARGET_POSITION,
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Children = new Drawable[]
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Children = new Drawable[]
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@ -74,8 +74,8 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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new Container
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new Container
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{
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{
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Masking = true,
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Masking = true,
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@ -95,13 +95,18 @@ namespace osu.Game.Rulesets.Mania.UI
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Spacing = new Vector2(1, 0)
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Spacing = new Vector2(1, 0)
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},
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},
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barlineContainer = new TimeRelativeContainer(timingChanges)
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new Container
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{
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{
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Name = "Bar lines",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = HIT_TARGET_POSITION }
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
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Children = new[]
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{
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barlineContainer = new TimeRelativeContainer(timingChanges)
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{
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Name = "Bar lines",
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RelativeSizeAxes = Axes.Both,
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}
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}
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}
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}
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}
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}
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}
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}
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