Merge pull request #8261 from peppy/fix-mod-sprite-bleed

Fix mod sprite bleeding border colour
This commit is contained in:
Dean Herbert 2020-03-13 16:58:20 +09:00 committed by GitHub
commit 70427a19c1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -16,7 +16,6 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables; using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Tournament.Models; using osu.Game.Tournament.Models;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tournament.Components namespace osu.Game.Tournament.Components
@ -125,13 +124,21 @@ namespace osu.Game.Tournament.Components
if (!string.IsNullOrEmpty(mods)) if (!string.IsNullOrEmpty(mods))
{ {
AddInternal(new Sprite AddInternal(new Container
{ {
Texture = textures.Get($"mods/{mods}"), RelativeSizeAxes = Axes.Y,
Width = 60,
Anchor = Anchor.CentreRight, Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight, Origin = Anchor.CentreRight,
Margin = new MarginPadding(10), Margin = new MarginPadding(10),
Scale = new Vector2(0.8f) Child = new Sprite
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Texture = textures.Get($"mods/{mods}"),
}
}); });
} }
} }