Use hit object pooling for BananaShower.

This commit is contained in:
ekrctb
2020-11-30 19:22:40 +09:00
parent 9611aaf09e
commit 70628235e3
3 changed files with 10 additions and 29 deletions

View File

@ -65,6 +65,7 @@ namespace osu.Game.Rulesets.Catch.UI
RegisterPool<Fruit, DrawableFruit>(1);
RegisterPool<Banana, DrawableBanana>(1);
RegisterPool<JuiceStream, DrawableJuiceStream>(1);
RegisterPool<BananaShower, DrawableBananaShower>(1);
}
protected override void LoadComplete()