Use hit object pooling for BananaShower.

This commit is contained in:
ekrctb
2020-11-30 19:22:40 +09:00
parent 9611aaf09e
commit 70628235e3
3 changed files with 10 additions and 29 deletions

View File

@ -8,7 +8,6 @@ using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
@ -40,15 +39,6 @@ namespace osu.Game.Rulesets.Catch.UI
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h)
{
switch (h)
{
case BananaShower shower:
return new DrawableBananaShower(shower, CreateDrawableRepresentation);
}
return null;
}
public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h) => null;
}
}