diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index 1853b0228f..ca72f18e9c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -29,19 +29,21 @@ namespace osu.Game.Rulesets.Osu.Mods private OsuInputManager inputManager; private List replayFrames; - private int frameIndex; + + private int currentFrame; public void Update(Playfield playfield) { - // If we are on the last replay frame, no need to do anything - if (frameIndex == replayFrames.Count - 1) return; + if (currentFrame == replayFrames.Count - 1) return; - // Check if we are closer to the next replay frame then the current one - if (Math.Abs(replayFrames[frameIndex].Time - playfield.Time.Current) >= Math.Abs(replayFrames[frameIndex + 1].Time - playfield.Time.Current)) + double time = playfield.Time.Current; + + // Very naive implementation of autopilot based on proximity to replay frames. + // TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered). + if (Math.Abs(replayFrames[currentFrame + 1].Time - time) <= Math.Abs(replayFrames[currentFrame].Time - time)) { - // If we are, move to the next frame, and update the mouse position - frameIndex++; - new MousePositionAbsoluteInput { Position = playfield.ToScreenSpace(replayFrames[frameIndex].Position) }.Apply(inputManager.CurrentState, inputManager); + currentFrame++; + new MousePositionAbsoluteInput { Position = playfield.ToScreenSpace(replayFrames[currentFrame].Position) }.Apply(inputManager.CurrentState, inputManager); } // TODO: Implement the functionality to automatically spin spinners