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-don't directly set AllowOverlay Bindable this should be done specifically where needed -remove AllowOverlay Bindable from ButtonSystem -remove unnecessary xmldoc
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@ -17,9 +17,6 @@ namespace osu.Game.Graphics.Containers
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private SampleChannel samplePopIn;
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private SampleChannel samplePopOut;
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/// <summary>
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/// Defaults to <see cref="OverlayActivation.All"/> so that the overlay works even if BDL couldn't pass an <see cref="OsuGame"/>.
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/// </summary>
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private readonly Bindable<OverlayActivation> allowOverlays = new Bindable<OverlayActivation>(OverlayActivation.All);
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[BackgroundDependencyLoader(true)]
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