apply feedback

-don't directly set AllowOverlay Bindable
this should be done specifically where needed
-remove AllowOverlay Bindable from ButtonSystem
-remove unnecessary xmldoc
This commit is contained in:
Aergwyn
2018-06-03 11:30:58 +02:00
parent 6000a90721
commit 707af02097
7 changed files with 10 additions and 29 deletions

View File

@ -8,7 +8,6 @@ using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -20,7 +19,6 @@ using osu.Game.Input.Bindings;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
@ -28,8 +26,6 @@ namespace osu.Game.Screens.Menu
{
public event Action<MenuState> StateChanged;
private readonly Bindable<OverlayActivation> allowOverlays = new Bindable<OverlayActivation>();
public Action OnEdit;
public Action OnExit;
public Action OnDirect;
@ -134,11 +130,8 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game)
private void load(AudioManager audio)
{
if (game != null)
allowOverlays.BindTo(game.AllowOverlays);
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
}
@ -329,7 +322,6 @@ namespace osu.Game.Screens.Menu
case MenuState.Exit:
case MenuState.Initial:
logoTracking = false;
allowOverlays.Value = OverlayActivation.Disabled;
logoDelayedAction = Scheduler.AddDelayed(() =>
{
@ -338,9 +330,6 @@ namespace osu.Game.Screens.Menu
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
if(state != MenuState.Exit)
allowOverlays.Value = OverlayActivation.All;
}, 150);
break;
case MenuState.TopLevel: