Completed StarCounter

More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
This commit is contained in:
Adonais Romero González
2016-10-09 14:02:44 -05:00
parent 67d3d772f6
commit 707effb591
3 changed files with 97 additions and 31 deletions

View File

@ -9,6 +9,7 @@ using osu.Framework.MathUtils;
using osu.Framework.Timing;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
@ -20,26 +21,23 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class StarCounter : RollingCounter<float>
{
protected override Type transformType => typeof(TransformStar);
protected float MinStarSize = 0.3f;
protected override Type transformType => typeof(TransformStarCounter);
protected Container starContainer;
protected List<TextAwesome> stars = new List<TextAwesome>();
public ulong StarAnimationDuration = 500;
public ulong FadeDuration = 100;
public float MinStarSize = 0.3f;
public float MinStarAlpha = 0.5f;
public int MaxStars = 10;
public int StarSize = 20;
public int StarSpacing = 4;
public StarCounter() : base()
{
IsRollingProportional = true;
RollingDuration = 150;
RollingEasing = EasingTypes.Out;
}
protected override ulong getProportionalDuration(float currentValue, float newValue)
@ -77,7 +75,7 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.Centre,
TextSize = StarSize,
Scale = new Vector2(MinStarSize),
Alpha = MinStarAlpha,
Alpha = (i == 0) ? 1.0f : MinStarAlpha,
Position = new Vector2((StarSize + StarSpacing) * i + (StarSize + StarSpacing) / 2, 0),
};
stars.Add(star);
@ -87,27 +85,79 @@ namespace osu.Game.Graphics.UserInterface
ResetCount();
}
protected override void transformVisibleCount(float currentValue, float newValue)
protected override void transformCount(float currentValue, float newValue)
{
for (int i = 0; i < MaxStars; i++)
{
if (newValue < i)
{
stars[i].Alpha = MinStarAlpha;
stars[i].ScaleTo(MinStarSize);
}
else
{
stars[i].Alpha = 1;
if (newValue > (i + 1))
stars[i].ScaleTo(1f);
else
stars[i].ScaleTo(Interpolation.ValueAt(newValue, MinStarSize, 1f, i, i + 1, EasingTypes.None));
}
}
transformStar((int)Math.Floor(currentValue), currentValue < newValue);
transformCount(new TransformStarCounter(Clock), currentValue, newValue);
}
protected class TransformStar : Transform<float>
protected void updateTransformStar(int i)
{
foreach (ITransform t in stars[i].Transforms.AliveItems)
if (t.GetType() == typeof(TransformAlpha) || t.GetType() == typeof(TransformScaleVector))
t.Apply(stars[i]);
stars[i].Transforms.RemoveAll(t => t.GetType() == typeof(TransformScaleVector) || t.GetType() == typeof(TransformAlpha));
}
protected void transformStarScale(int i, TransformScaleVector transform, bool isIncrement, double startTime)
{
transform.StartTime = startTime;
transform.EndTime = transform.StartTime + StarAnimationDuration;
transform.StartValue = stars[i].Scale;
transform.EndValue = new Vector2(Interpolation.ValueAt((isIncrement ? Math.Min(i + 1, Count) : Math.Max(i, Count)), MinStarSize, 1.0f, i, i + 1));
transform.Easing = EasingTypes.OutElasticHalf;
stars[i].Transforms.Add(transform);
}
protected void transformStarAlpha(int i, TransformAlpha transform, bool isIncrement, double startTime)
{
transform.StartTime = startTime;
//if (!isIncrement)
//transform.StartTime += StarAnimationDuration - FadeDuration;
transform.EndTime = transform.StartTime + FadeDuration;
transform.StartValue = stars[i].Alpha;
transform.EndValue = i < Count ? 1.0f : MinStarAlpha;
stars[i].Transforms.Add(transform);
}
protected void transformStar(int i, bool isIncrement)
{
if (Clock == null)
return;
// Calculate time where animation should had started
double startTime = Time;
// If incrementing, animation should had started when VisibleCount crossed start of star (i)
if (isIncrement)
startTime -= i == (int)Math.Floor(prevCount) ? getProportionalDuration(prevCount, VisibleCount) : getProportionalDuration(i, VisibleCount);
// If decrementing, animation should had started when VisibleCount crossed end of star (i + 1)
else
startTime -= i == (int)Math.Floor(prevCount) ? getProportionalDuration(prevCount, VisibleCount) : getProportionalDuration(i + 1, VisibleCount);
updateTransformStar(i);
transformStarScale(i, new TransformScaleVector(Clock), isIncrement, startTime);
transformStarAlpha(i, new TransformAlpha(Clock), isIncrement, startTime);
}
protected override void transformVisibleCount(float currentValue, float newValue)
{
// Detect increment that passes over an integer value
if (Math.Ceiling(currentValue) <= Math.Floor(newValue))
for (int i = (int)Math.Ceiling(currentValue); i <= Math.Floor(newValue); i++)
transformStar(i, true);
// Detect decrement that passes over an integer value
if (Math.Floor(currentValue) >= Math.Ceiling(newValue))
for (int i = (int)Math.Floor(newValue); i < Math.Floor(currentValue); i++)
transformStar(i, false);
}
protected class TransformStarCounter : Transform<float>
{
public override float CurrentValue
{
@ -127,8 +177,8 @@ namespace osu.Game.Graphics.UserInterface
(d as StarCounter).VisibleCount = CurrentValue;
}
public TransformStar(IClock clock)
: base(clock)
public TransformStarCounter(IClock clock)
: base(clock)
{
}
}