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Centralise End/StartTime retrieval to extension method
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@ -6,7 +6,6 @@ using System.Linq;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Mania.Replays
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@ -84,7 +83,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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var currentObject = Beatmap.HitObjects[i];
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var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
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double endTime = (currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime;
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double endTime = currentObject.GetEndTime();
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bool canDelayKeyUp = nextObjectInColumn == null ||
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nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
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