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Fix difficulty calculator regression when applying mods
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@ -41,12 +41,12 @@ namespace osu.Game.Beatmaps
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foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
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foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
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mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
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foreach (var h in Beatmap.HitObjects)
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h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
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foreach (var mod in mods.OfType<IApplicableToHitObject<T>>())
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foreach (var mod in mods.OfType<IApplicableToHitObject<T>>())
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foreach (var obj in Beatmap.HitObjects)
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foreach (var obj in Beatmap.HitObjects)
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mod.ApplyToHitObject(obj);
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mod.ApplyToHitObject(obj);
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foreach (var h in Beatmap.HitObjects)
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h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
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}
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}
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protected virtual void PreprocessHitObjects()
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protected virtual void PreprocessHitObjects()
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