Move DistanceSpacingMultiplier bindable to its own IDistanceSnapProvider interface

This commit is contained in:
Salman Ahmed 2022-04-24 07:08:53 +03:00
parent 4f8f27a58b
commit 70a93c0e7e
6 changed files with 24 additions and 16 deletions

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@ -4,7 +4,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Timing; using osu.Framework.Timing;
@ -99,8 +98,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
set => InternalChild = value; set => InternalChild = value;
} }
public override IBindable<double> DistanceSpacingMultiplier => throw new System.NotImplementedException();
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{ {
throw new System.NotImplementedException(); throw new System.NotImplementedException();

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Cached] [Cached]
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(); private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
[Cached(typeof(IPositionSnapProvider))] [Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider(); private readonly SnapProvider snapProvider = new SnapProvider();
private TestOsuDistanceSnapGrid grid; private TestOsuDistanceSnapGrid grid;
@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
} }
} }
private class SnapProvider : IPositionSnapProvider private class SnapProvider : IDistanceSnapProvider
{ {
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
new SnapResult(screenSpacePosition, null); new SnapResult(screenSpacePosition, null);

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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Editing
[Cached(typeof(EditorBeatmap))] [Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap; private readonly EditorBeatmap editorBeatmap;
[Cached(typeof(IPositionSnapProvider))] [Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider(); private readonly SnapProvider snapProvider = new SnapProvider();
public TestSceneDistanceSnapGrid() public TestSceneDistanceSnapGrid()
@ -160,7 +160,7 @@ namespace osu.Game.Tests.Visual.Editing
=> (Vector2.Zero, 0); => (Vector2.Zero, 0);
} }
private class SnapProvider : IPositionSnapProvider private class SnapProvider : IDistanceSnapProvider
{ {
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
new SnapResult(screenSpacePosition, null); new SnapResult(screenSpacePosition, null);

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Edit
{
public interface IDistanceSnapProvider : IPositionSnapProvider
{
/// <summary>
/// The spacing multiplier applied to beat snap distances.
/// </summary>
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
IBindable<double> DistanceSpacingMultiplier { get; }
}
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osuTK; using osuTK;
@ -10,12 +8,6 @@ namespace osu.Game.Rulesets.Edit
{ {
public interface IPositionSnapProvider public interface IPositionSnapProvider
{ {
/// <summary>
/// The spacing multiplier applied to beat snap distances.
/// </summary>
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
IBindable<double> DistanceSpacingMultiplier { get; }
/// <summary> /// <summary>
/// Given a position, find a valid time and position snap. /// Given a position, find a valid time and position snap.
/// </summary> /// </summary>
@ -38,6 +30,8 @@ namespace osu.Game.Rulesets.Edit
/// </summary> /// </summary>
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param> /// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns> /// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
// todo: this, and other distance-related methods below it, should move to IDistanceSnapProvider.
// needs thought on how to properly share implementation, since not all composers inherit IDistanceSnapProvider.
float GetBeatSnapDistanceAt(HitObject referenceObject); float GetBeatSnapDistanceAt(HitObject referenceObject);
/// <summary> /// <summary>

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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected OsuColour Colours { get; private set; } protected OsuColour Colours { get; private set; }
[Resolved] [Resolved]
protected IPositionSnapProvider SnapProvider { get; private set; } protected IDistanceSnapProvider SnapProvider { get; private set; }
[Resolved] [Resolved]
private EditorBeatmap beatmap { get; set; } private EditorBeatmap beatmap { get; set; }