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More inversion for logic simplification.
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@ -11,40 +11,42 @@ namespace osu.Game.Graphics.Containers
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{
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{
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public class BeatSyncedContainer : Container
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public class BeatSyncedContainer : Container
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{
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{
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/// <summary>
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/// A new beat will not be sent if the time since the beat is larger than this tolerance.
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/// </summary>
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private const int seek_tolerance = 20;
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private Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private int lastBeat;
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private int lastBeat;
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private double lastTimingPointStart;
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private ControlPoint lastControlPoint;
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//This is to avoid sending new beats when not at the very start of the beat
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private const int seek_tolerance = 20;
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private const double min_beat_length = 1E-100;
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protected override void Update()
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protected override void Update()
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{
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{
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if (beatmap.Value?.Track == null)
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if (beatmap.Value?.Track == null)
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return;
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return;
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double trackCurrentTime = beatmap.Value.Track.CurrentTime;
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double currentTrackTime = beatmap.Value.Track.CurrentTime;
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ControlPoint overridePoint;
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ControlPoint overridePoint;
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ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(trackCurrentTime, out overridePoint);
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ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(currentTrackTime, out overridePoint);
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if (controlPoint == null)
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return;
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bool kiai = (overridePoint ?? controlPoint).KiaiMode;
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bool kiai = (overridePoint ?? controlPoint).KiaiMode;
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int beat = controlPoint.BeatLength > 0 ? (int)((currentTrackTime - controlPoint.Time) / controlPoint.BeatLength) : 0;
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double beatLength = controlPoint.BeatLength;
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// The beats before the start of the first control point are off by 1, this should do the trick
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double timingPointStart = controlPoint.Time;
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if (currentTrackTime < controlPoint.Time)
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int beat = beatLength > min_beat_length ? (int)((trackCurrentTime - timingPointStart) / beatLength) : 0;
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//The beats before the start of the first control point are off by 1, this should do the trick
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if (trackCurrentTime < timingPointStart)
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beat--;
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beat--;
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if ((timingPointStart != lastTimingPointStart || beat != lastBeat) && (int)((trackCurrentTime - timingPointStart) % beatLength) <= seek_tolerance)
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if (controlPoint == lastControlPoint && beat == lastBeat)
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OnNewBeat(beat, beatLength, controlPoint.TimeSignature, kiai);
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return;
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if ((currentTrackTime - controlPoint.Time) % controlPoint.BeatLength > seek_tolerance)
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return;
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OnNewBeat(beat, controlPoint.BeatLength, controlPoint.TimeSignature, kiai);
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lastBeat = beat;
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lastBeat = beat;
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lastTimingPointStart = timingPointStart;
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lastControlPoint = controlPoint;
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}
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}
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protected virtual void OnNewBeat(int newBeat, double beatLength, TimeSignatures timeSignature, bool kiai)
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protected virtual void OnNewBeat(int newBeat, double beatLength, TimeSignatures timeSignature, bool kiai)
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