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Drop MatchRuleset
terminology completely
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@ -41,7 +41,7 @@ namespace osu.Game.Online.Multiplayer
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public string Password { get; set; } = string.Empty;
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[Key(8)]
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public MatchType MatchRulesetType { get; set; }
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public MatchType MatchType { get; set; }
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public bool Equals(MultiplayerRoomSettings other)
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=> BeatmapID == other.BeatmapID
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@ -52,7 +52,7 @@ namespace osu.Game.Online.Multiplayer
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&& Password.Equals(other.Password, StringComparison.Ordinal)
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&& Name.Equals(other.Name, StringComparison.Ordinal)
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&& PlaylistItemId == other.PlaylistItemId
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&& MatchRulesetType == other.MatchRulesetType;
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&& MatchType == other.MatchType;
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public override string ToString() => $"Name:{Name}"
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+ $" Beatmap:{BeatmapID} ({BeatmapChecksum})"
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@ -60,7 +60,7 @@ namespace osu.Game.Online.Multiplayer
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+ $" AllowedMods:{string.Join(',', AllowedMods)}"
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+ $" Password:{(string.IsNullOrEmpty(Password) ? "no" : "yes")}"
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+ $" Ruleset:{RulesetID}"
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+ $" MatchRuleset:{MatchRulesetType}"
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+ $" Type:{MatchType}"
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+ $" Item:{PlaylistItemId}";
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}
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}
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