Add central color class

I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.

Closes #126
This commit is contained in:
Drew DeVault
2017-01-09 17:18:47 -05:00
parent 4899d88d19
commit 70ecf48ca7
21 changed files with 312 additions and 246 deletions

View File

@ -1,74 +1,74 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapSetHeader : Panel
{
public Action<BeatmapSetHeader> GainedSelection;
private SpriteText title, artist;
private OsuConfigManager config;
private Bindable<bool> preferUnicode;
private WorkingBeatmap beatmap;
public BeatmapSetHeader(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
Children = new Drawable[]
{
class BeatmapSetHeader : Panel
{
public Action<BeatmapSetHeader> GainedSelection;
private SpriteText title, artist;
private OsuConfigManager config;
private Bindable<bool> preferUnicode;
private WorkingBeatmap beatmap;
public BeatmapSetHeader(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
Children = new Drawable[]
{
new PanelBackground(beatmap)
{
RelativeSizeAxes = Axes.Both,
},
new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both,
Children = new[]
{
title = new SpriteText
{
Font = @"Exo2.0-BoldItalic",
Text = beatmap.BeatmapSetInfo.Metadata.Title,
TextSize = 22,
Shadow = true,
},
artist = new SpriteText
{
Margin = new MarginPadding { Top = -1 },
Font = @"Exo2.0-SemiBoldItalic",
Text = beatmap.BeatmapSetInfo.Metadata.Artist,
TextSize = 17,
Shadow = true,
},
new FlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
Children = new[]
{
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255)),
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(246, 101, 166, 255)),
}
}
}
}
};
new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both,
Children = new[]
{
title = new SpriteText
{
Font = @"Exo2.0-BoldItalic",
Text = beatmap.BeatmapSetInfo.Metadata.Title,
TextSize = 22,
Shadow = true,
},
artist = new SpriteText
{
Margin = new MarginPadding { Top = -1 },
Font = @"Exo2.0-SemiBoldItalic",
Text = beatmap.BeatmapSetInfo.Metadata.Artist,
TextSize = 17,
Shadow = true,
},
new FlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
Children = new[]
{
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255)),
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(246, 101, 166, 255)),
}
}
}
}
};
}
protected override void LoadComplete()
@ -81,8 +81,8 @@ namespace osu.Game.Beatmaps.Drawables
{
base.Selected();
GainedSelection?.Invoke(this);
}
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
@ -90,31 +90,32 @@ namespace osu.Game.Beatmaps.Drawables
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
preferUnicode.ValueChanged += preferUnicode_changed;
preferUnicode_changed(preferUnicode, null);
preferUnicode_changed(preferUnicode, null);
}
private void preferUnicode_changed(object sender, EventArgs e)
{
title.Text = config.GetUnicodeString(beatmap.BeatmapSetInfo.Metadata.Title, beatmap.BeatmapSetInfo.Metadata.TitleUnicode);
private void preferUnicode_changed(object sender, EventArgs e)
{
title.Text = config.GetUnicodeString(beatmap.BeatmapSetInfo.Metadata.Title, beatmap.BeatmapSetInfo.Metadata.TitleUnicode);
artist.Text = config.GetUnicodeString(beatmap.BeatmapSetInfo.Metadata.Artist, beatmap.BeatmapSetInfo.Metadata.ArtistUnicode);
}
protected override void Dispose(bool isDisposing)
protected override void Dispose(bool isDisposing)
{
{
if (preferUnicode != null)
preferUnicode.ValueChanged -= preferUnicode_changed;
base.Dispose(isDisposing);
base.Dispose(isDisposing);
}
}
class PanelBackground : BufferedContainer
class PanelBackground : BufferedContainer
{
private readonly WorkingBeatmap working;
public PanelBackground(WorkingBeatmap working)
{
this.working = working;
CacheDrawnFrameBuffer = true;
{
private readonly WorkingBeatmap working;
public PanelBackground(WorkingBeatmap working)
{
this.working = working;
CacheDrawnFrameBuffer = true;
Children = new[]
{
new FlowContainer
@ -128,34 +129,34 @@ namespace osu.Game.Beatmaps.Drawables
Children = new[]
{
// The left half with no gradient applied
// The left half with no gradient applied
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Width = 0.4f,
},
// Piecewise-linear gradient with 3 segments to make it appear smoother
new Box
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
ColourInfo = OsuColor.BeatmapHeaderBackgroundA,
Width = 0.05f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
ColourInfo = OsuColor.BeatmapHeaderBackgroundB,
Width = 0.2f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
ColourInfo = OsuColor.BeatmapHeaderBackgroundC,
Width = 0.05f,
},
}
}
},
},
};
}
[BackgroundDependencyLoader]
@ -172,6 +173,6 @@ namespace osu.Game.Beatmaps.Drawables
ForceRedraw();
});
}
}
}
}
}