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Delay -> ApplyDelay; DelayReset -> ResetDelay
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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Notifications
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NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
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this.FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
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Delay(100);
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ApplyDelay(100);
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Schedule(Completed);
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break;
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}
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