Delay -> ApplyDelay; DelayReset -> ResetDelay

This commit is contained in:
Thomas Müller
2017-07-16 14:06:46 +03:00
parent 6063219b72
commit 71105bb9ee
28 changed files with 45 additions and 45 deletions

View File

@ -63,7 +63,7 @@ namespace osu.Game.Screens.Select.Leaderboards
};
scrollFlow.Add(ls);
ls.Delay(i++ * 50, true);
ls.ApplyDelay(i++ * 50, true);
ls.Show();
}

View File

@ -64,18 +64,18 @@ namespace osu.Game.Screens.Select.Leaderboards
this.FadeIn(200);
content.MoveToY(0, 800, EasingTypes.OutQuint);
Delay(100, true);
ApplyDelay(100, true);
avatar.FadeIn(300, EasingTypes.OutQuint);
nameLabel.FadeIn(350, EasingTypes.OutQuint);
avatar.MoveToX(0, 300, EasingTypes.OutQuint);
nameLabel.MoveToX(0, 350, EasingTypes.OutQuint);
Delay(250, true);
ApplyDelay(250, true);
scoreLabel.FadeIn(200);
scoreRank.FadeIn(200);
Delay(50, true);
ApplyDelay(50, true);
var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
for (int i = 0; i < drawables.Length; i++)