Delay -> ApplyDelay; DelayReset -> ResetDelay

This commit is contained in:
Thomas Müller
2017-07-16 14:06:46 +03:00
parent 6063219b72
commit 71105bb9ee
28 changed files with 45 additions and 45 deletions

View File

@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
fp.MoveTo(pointEndPosition, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
fp.Delay(fadeOutTime - fadeInTime);
fp.ApplyDelay(fadeOutTime - fadeInTime);
fp.FadeOut(DrawableOsuHitObject.TIME_FADEIN);
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override void UpdateState(ArmedState state)
{
Flush();
DelayReset();
ResetDelay(true);
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
{

View File

@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
ball.FadeIn();
Delay(slider.Duration, true);
ApplyDelay(slider.Duration, true);
body.FadeOut(160);
ball.FadeOut(160);

View File

@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.ScaleTo(1.2f, animIn);
this.FadeIn(animIn);
Delay(animIn);
ApplyDelay(animIn);
this.ScaleTo(1, 150, EasingTypes.Out);
Delay(-animIn);
ApplyDelay(-animIn);
}
protected override void UpdateCurrentState(ArmedState state)
@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (state)
{
case ArmedState.Idle:
Delay(FadeOutTime - sliderTick.StartTime);
ApplyDelay(FadeOutTime - sliderTick.StartTime);
this.FadeOut();
break;
case ArmedState.Miss:

View File

@ -192,13 +192,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
mainContainer.ScaleTo(0);
mainContainer.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint);
mainContainer.Delay(TIME_PREEMPT - 150);
mainContainer.ApplyDelay(TIME_PREEMPT - 150);
mainContainer.ScaleTo(1, 500, EasingTypes.OutQuint);
}
protected override void UpdateCurrentState(ArmedState state)
{
Delay(spinner.Duration, true);
ApplyDelay(spinner.Duration, true);
this.FadeOut(160);

View File

@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
background.Flush(false, nameof(Alpha));
background.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo);
background.Delay(60);
background.ApplyDelay(60);
background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
}