Delay -> ApplyDelay; DelayReset -> ResetDelay

This commit is contained in:
Thomas Müller
2017-07-16 14:06:46 +03:00
parent 6063219b72
commit 71105bb9ee
28 changed files with 45 additions and 45 deletions

View File

@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.ScaleTo(1.2f, animIn);
this.FadeIn(animIn);
Delay(animIn);
ApplyDelay(animIn);
this.ScaleTo(1, 150, EasingTypes.Out);
Delay(-animIn);
ApplyDelay(-animIn);
}
protected override void UpdateCurrentState(ArmedState state)
@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (state)
{
case ArmedState.Idle:
Delay(FadeOutTime - sliderTick.StartTime);
ApplyDelay(FadeOutTime - sliderTick.StartTime);
this.FadeOut();
break;
case ArmedState.Miss: