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Delay -> ApplyDelay; DelayReset -> ResetDelay
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@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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this.ScaleTo(1.2f, animIn);
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this.FadeIn(animIn);
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Delay(animIn);
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ApplyDelay(animIn);
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this.ScaleTo(1, 150, EasingTypes.Out);
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Delay(-animIn);
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ApplyDelay(-animIn);
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}
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protected override void UpdateCurrentState(ArmedState state)
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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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switch (state)
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{
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case ArmedState.Idle:
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Delay(FadeOutTime - sliderTick.StartTime);
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ApplyDelay(FadeOutTime - sliderTick.StartTime);
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this.FadeOut();
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break;
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case ArmedState.Miss:
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