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Delay -> ApplyDelay; DelayReset -> ResetDelay
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@ -192,13 +192,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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mainContainer.ScaleTo(0);
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mainContainer.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint);
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mainContainer.Delay(TIME_PREEMPT - 150);
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mainContainer.ApplyDelay(TIME_PREEMPT - 150);
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mainContainer.ScaleTo(1, 500, EasingTypes.OutQuint);
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}
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protected override void UpdateCurrentState(ArmedState state)
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{
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Delay(spinner.Duration, true);
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ApplyDelay(spinner.Duration, true);
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this.FadeOut(160);
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