Delay -> ApplyDelay; DelayReset -> ResetDelay

This commit is contained in:
Thomas Müller
2017-07-16 14:06:46 +03:00
parent 6063219b72
commit 71105bb9ee
28 changed files with 45 additions and 45 deletions

View File

@ -192,13 +192,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
mainContainer.ScaleTo(0);
mainContainer.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint);
mainContainer.Delay(TIME_PREEMPT - 150);
mainContainer.ApplyDelay(TIME_PREEMPT - 150);
mainContainer.ScaleTo(1, 500, EasingTypes.OutQuint);
}
protected override void UpdateCurrentState(ArmedState state)
{
Delay(spinner.Duration, true);
ApplyDelay(spinner.Duration, true);
this.FadeOut(160);