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Delay -> ApplyDelay; DelayReset -> ResetDelay
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@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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background.Flush(false, nameof(Alpha));
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background.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo);
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background.Delay(60);
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background.ApplyDelay(60);
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background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
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}
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