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Delay -> ApplyDelay; DelayReset -> ResetDelay
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Delay(BarLine.StartTime - Time.Current);
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ApplyDelay(BarLine.StartTime - Time.Current);
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this.FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
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}
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