Delay -> ApplyDelay; DelayReset -> ResetDelay

This commit is contained in:
Thomas Müller
2017-07-16 14:06:46 +03:00
parent 6063219b72
commit 71105bb9ee
28 changed files with 45 additions and 45 deletions

View File

@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
Delay(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true);
ApplyDelay(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true);
var circlePiece = MainPiece as CirclePiece;
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (State)
{
case ArmedState.Idle:
Delay(HitObject.HitWindowMiss);
ApplyDelay(HitObject.HitWindowMiss);
break;
case ArmedState.Miss:
this.FadeOut(100);
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Content.ScaleTo(0.8f, gravity_time * 2, EasingTypes.OutQuad);
this.MoveToY(-gravity_travel_height, gravity_time, EasingTypes.Out);
Delay(gravity_time, true);
ApplyDelay(gravity_time, true);
this.MoveToY(gravity_travel_height * 2, gravity_time * 2, EasingTypes.In);
break;
}