Delay -> ApplyDelay; DelayReset -> ResetDelay

This commit is contained in:
Thomas Müller
2017-07-16 14:06:46 +03:00
parent 6063219b72
commit 71105bb9ee
28 changed files with 45 additions and 45 deletions

View File

@ -181,13 +181,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
const float preempt = 100;
Delay(HitObject.StartTime - Time.Current - preempt, true);
ApplyDelay(HitObject.StartTime - Time.Current - preempt, true);
targetRing.ScaleTo(target_ring_scale, preempt * 4, EasingTypes.OutQuint);
Delay(preempt, true);
ApplyDelay(preempt, true);
Delay(Judgement.TimeOffset + HitObject.Duration, true);
ApplyDelay(Judgement.TimeOffset + HitObject.Duration, true);
const float out_transition_time = 300;