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Delay -> ApplyDelay; DelayReset -> ResetDelay
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@ -181,13 +181,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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const float preempt = 100;
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Delay(HitObject.StartTime - Time.Current - preempt, true);
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ApplyDelay(HitObject.StartTime - Time.Current - preempt, true);
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targetRing.ScaleTo(target_ring_scale, preempt * 4, EasingTypes.OutQuint);
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Delay(preempt, true);
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ApplyDelay(preempt, true);
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Delay(Judgement.TimeOffset + HitObject.Duration, true);
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ApplyDelay(Judgement.TimeOffset + HitObject.Duration, true);
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const float out_transition_time = 300;
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