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Delay -> ApplyDelay; DelayReset -> ResetDelay
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@ -150,12 +150,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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const float up_time = 1000;
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back.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint);
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back.Delay(down_time);
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back.ApplyDelay(down_time);
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back.ScaleTo(1, up_time, EasingTypes.OutQuint);
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target.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint);
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target.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, EasingTypes.OutQuint);
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target.Delay(down_time);
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target.ApplyDelay(down_time);
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target.ScaleTo(1, up_time, EasingTypes.OutQuint);
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target.FadeOut(up_time, EasingTypes.OutQuint);
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}
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