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Use OsuButton everywhere
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@ -34,10 +34,10 @@ namespace osu.Game.Tournament.Screens.MapPool
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private TeamColour pickColour;
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private ChoiceType pickType;
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private readonly TriangleButton buttonRedBan;
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private readonly TriangleButton buttonBlueBan;
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private readonly TriangleButton buttonRedPick;
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private readonly TriangleButton buttonBluePick;
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private readonly OsuButton buttonRedBan;
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private readonly OsuButton buttonBlueBan;
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private readonly OsuButton buttonRedPick;
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private readonly OsuButton buttonBluePick;
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public MapPoolScreen()
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{
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@ -60,32 +60,32 @@ namespace osu.Game.Tournament.Screens.MapPool
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{
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Text = "Current Mode"
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},
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buttonRedBan = new TriangleButton
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buttonRedBan = new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Red Ban",
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Action = () => setMode(TeamColour.Red, ChoiceType.Ban)
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},
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buttonBlueBan = new TriangleButton
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buttonBlueBan = new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Blue Ban",
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Action = () => setMode(TeamColour.Blue, ChoiceType.Ban)
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},
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buttonRedPick = new TriangleButton
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buttonRedPick = new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Red Pick",
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Action = () => setMode(TeamColour.Red, ChoiceType.Pick)
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},
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buttonBluePick = new TriangleButton
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buttonBluePick = new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Blue Pick",
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Action = () => setMode(TeamColour.Blue, ChoiceType.Pick)
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},
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new ControlPanel.Spacer(),
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new TriangleButton
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new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Reset",
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