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Add xmldoc and nullability annotations
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@ -317,11 +317,27 @@ namespace osu.Game.Beatmaps
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public readonly struct StarDifficulty
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public readonly struct StarDifficulty
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{
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{
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/// <summary>
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/// The star difficulty rating for the given beatmap.
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/// </summary>
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public readonly double Stars;
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public readonly double Stars;
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/// <summary>
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/// The maximum combo achievable on the given beatmap.
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/// </summary>
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public readonly int MaxCombo;
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public readonly int MaxCombo;
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/// <summary>
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/// The difficulty attributes computed for the given beatmap.
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/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
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/// </summary>
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[CanBeNull]
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public readonly DifficultyAttributes Attributes;
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public readonly DifficultyAttributes Attributes;
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/// <summary>
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/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
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/// by a <see cref="DifficultyCalculator"/>.
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/// </summary>
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public StarDifficulty([NotNull] DifficultyAttributes attributes)
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public StarDifficulty([NotNull] DifficultyAttributes attributes)
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{
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{
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Stars = attributes.StarRating;
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Stars = attributes.StarRating;
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@ -330,6 +346,10 @@ namespace osu.Game.Beatmaps
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// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
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// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
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}
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}
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/// <summary>
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/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
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/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
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/// </summary>
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public StarDifficulty(double starDifficulty, int maxCombo)
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public StarDifficulty(double starDifficulty, int maxCombo)
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{
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{
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Stars = starDifficulty;
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Stars = starDifficulty;
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