Merge pull request #8238 from voidedWarranties/editor-song-end

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Dean Herbert 2021-03-19 16:32:23 +09:00 committed by GitHub
commit 711d895a04
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4 changed files with 111 additions and 12 deletions

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@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneEditorClock : EditorClockTestScene
{
public TestSceneEditorClock()
{
Add(new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new TimeInfoContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 100)
},
new PlaybackControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 100)
}
}
});
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
// ensure that music controller does not change this beatmap due to it
// completing naturally as part of the test.
Beatmap.Disabled = true;
}
[Test]
public void TestStopAtTrackEnd()
{
AddStep("reset clock", () => Clock.Seek(0));
AddStep("start clock", Clock.Start);
AddAssert("clock running", () => Clock.IsRunning);
AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250));
AddUntilStep("clock stops", () => !Clock.IsRunning);
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
AddStep("start clock again", Clock.Start);
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
}
[Test]
public void TestWrapWhenStoppedAtTrackEnd()
{
AddStep("reset clock", () => Clock.Seek(0));
AddStep("stop clock", Clock.Stop);
AddAssert("clock stopped", () => !Clock.IsRunning);
AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength));
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
AddStep("start clock again", Clock.Start);
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
}
}
}

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@ -110,8 +110,6 @@ namespace osu.Game.Tests.Visual.Editing
[Resolved] [Resolved]
private EditorClock editorClock { get; set; } private EditorClock editorClock { get; set; }
private bool started;
public StartStopButton() public StartStopButton()
{ {
BackgroundColour = Color4.SlateGray; BackgroundColour = Color4.SlateGray;
@ -123,18 +121,17 @@ namespace osu.Game.Tests.Visual.Editing
private void onClick() private void onClick()
{ {
if (started) if (editorClock.IsRunning)
{
editorClock.Stop(); editorClock.Stop();
Text = "Start";
}
else else
{
editorClock.Start(); editorClock.Start();
Text = "Stop"; }
}
started = !started; protected override void Update()
{
base.Update();
Text = editorClock.IsRunning ? "Stop" : "Start";
} }
} }
} }

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@ -177,7 +177,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (!track.IsLoaded) if (!track.IsLoaded)
return; return;
editorClock.Seek(Current / Content.DrawWidth * track.Length); double target = Current / Content.DrawWidth * track.Length;
editorClock.Seek(Math.Min(track.Length, target));
} }
private void scrollToTrackTime() private void scrollToTrackTime()

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@ -31,6 +31,8 @@ namespace osu.Game.Screens.Edit
private readonly DecoupleableInterpolatingFramedClock underlyingClock; private readonly DecoupleableInterpolatingFramedClock underlyingClock;
private bool playbackFinished;
public IBindable<bool> SeekingOrStopped => seekingOrStopped; public IBindable<bool> SeekingOrStopped => seekingOrStopped;
private readonly Bindable<bool> seekingOrStopped = new Bindable<bool>(true); private readonly Bindable<bool> seekingOrStopped = new Bindable<bool>(true);
@ -170,6 +172,10 @@ namespace osu.Game.Screens.Edit
public void Start() public void Start()
{ {
ClearTransforms(); ClearTransforms();
if (playbackFinished)
underlyingClock.Seek(0);
underlyingClock.Start(); underlyingClock.Start();
} }
@ -216,7 +222,21 @@ namespace osu.Game.Screens.Edit
public bool IsRunning => underlyingClock.IsRunning; public bool IsRunning => underlyingClock.IsRunning;
public void ProcessFrame() => underlyingClock.ProcessFrame(); public void ProcessFrame()
{
underlyingClock.ProcessFrame();
playbackFinished = CurrentTime >= TrackLength;
if (playbackFinished)
{
if (IsRunning)
underlyingClock.Stop();
if (CurrentTime > TrackLength)
underlyingClock.Seek(TrackLength);
}
}
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime; public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;