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Fetch existing private message channels on re-joining
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@ -84,7 +84,8 @@ namespace osu.Game.Online.Chat
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public long? LastReadId;
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/// <summary>
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/// Signalles if the current user joined this channel or not. Defaults to false.
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/// Signals if the current user joined this channel or not. Defaults to false.
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/// Note that this does not guarantee a join has completed. Check Id > 0 for confirmation.
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/// </summary>
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public Bindable<bool> Joined = new Bindable<bool>();
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