Implement incompatibility-displaying variant of mod panel

This commit is contained in:
Bartłomiej Dach
2022-02-23 23:11:38 +01:00
parent bbe2dfa458
commit 713f89a59c
2 changed files with 127 additions and 0 deletions

View File

@ -1,14 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -38,5 +41,41 @@ namespace osu.Game.Tests.Visual.UserInterface
}
});
}
[Test]
public void TestIncompatibilityDisplay()
{
IncompatibilityDisplayingModPanel panel = null;
AddStep("create panel with DT", () => Child = panel = new IncompatibilityDisplayingModPanel(new OsuModDoubleTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.None,
Width = 300
});
clickPanel();
AddAssert("panel active", () => panel.Active.Value);
clickPanel();
AddAssert("panel not active", () => !panel.Active.Value);
AddStep("set incompatible mod", () => SelectedMods.Value = new[] { new OsuModHalfTime() });
clickPanel();
AddAssert("panel not active", () => !panel.Active.Value);
AddStep("reset mods", () => SelectedMods.Value = Array.Empty<Mod>());
clickPanel();
AddAssert("panel active", () => panel.Active.Value);
void clickPanel() => AddStep("click panel", () =>
{
InputManager.MoveMouseTo(panel);
InputManager.Click(MouseButton.Left);
});
}
}
}