Rework beatmap post-processing into HitRenderer.

This commit is contained in:
smoogipooo
2017-03-14 17:01:21 +09:00
parent 90ad2e9731
commit 7141bc86d3
24 changed files with 144 additions and 87 deletions

View File

@ -0,0 +1,16 @@
using osu.Game.Beatmaps;
using osu.Game.Modes.Catch.Objects;
namespace osu.Game.Modes.Catch.Beatmaps
{
internal class CatchBeatmapProcessor : IBeatmapProcessor<CatchBaseHit>
{
public void PostProcess(Beatmap<CatchBaseHit> beatmap)
{
}
public void SetDefaults(CatchBaseHit hitObject)
{
}
}
}