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Rework beatmap post-processing into HitRenderer.
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16
osu.Game.Modes.Catch/Beatmaps/CatchBeatmapProcessor.cs
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16
osu.Game.Modes.Catch/Beatmaps/CatchBeatmapProcessor.cs
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Catch.Objects;
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namespace osu.Game.Modes.Catch.Beatmaps
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{
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internal class CatchBeatmapProcessor : IBeatmapProcessor<CatchBaseHit>
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{
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public void PostProcess(Beatmap<CatchBaseHit> beatmap)
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{
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}
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public void SetDefaults(CatchBaseHit hitObject)
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{
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}
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}
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}
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