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Rework beatmap post-processing into HitRenderer.
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@ -18,6 +18,8 @@ namespace osu.Game.Modes.Catch.UI
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protected override IBeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
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protected override IBeatmapProcessor<CatchBaseHit> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
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protected override Playfield<CatchBaseHit> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h) => null;// new DrawableFruit(h);
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