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Rework beatmap post-processing into HitRenderer.
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16
osu.Game.Modes.Mania/Beatmaps/ManiaBeatmapProcessor.cs
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16
osu.Game.Modes.Mania/Beatmaps/ManiaBeatmapProcessor.cs
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Mania.Objects;
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namespace osu.Game.Modes.Mania.Beatmaps
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{
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internal class ManiaBeatmapProcessor : IBeatmapProcessor<ManiaBaseHit>
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{
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public void PostProcess(Beatmap<ManiaBaseHit> beatmap)
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{
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}
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public void SetDefaults(ManiaBaseHit hitObject)
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{
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}
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}
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}
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